The new Toon shader in VRay
The flamingo was made with the new Toon shader in the VRay for Maya plugin. The rendering and all materials were done with VRay.
Made with Maya and rendered with mental ray.
a “tooned” flamingo
made with Maya, rendered with the Maya software renderer.
Another version of the pool room
The same scene, with very different materials is in http://buzzking.blog/random-renderings/pool-room/.
a seventh closeup
The same closeup as in the previous postings, but this time using Keyshot and Keyshot materials.
a sixth closeup
The same scene as in previous postings, this time using the Vray renderer and Substance materials.
a fifth closeup
Following on from the previous series of postings, here is another closeup, this time using Maxwell and Maxwell materials.
a fourth closeup
Following on from the previous series of postings, here is another closeup, this time using V-Ray and V-Ray materials.
a third closeup
This is another closeup of the scene from the previous three postings. This one was done with the Radeon ProRender renderer, with ProRender materials.
a second closeup
This is another close-up – see the two previous postings. This one was done with Renderman using all Renderman materials.
close up of hotel lobby internal wall
This is a close up of the scene from the previous posting. Again, it was rendered with Redshift.
lobby of hotel
This was modeled with Maya, rendered with Redshift, with all Redshift materials. Redshift is a GPU renderer and the render time was somewhat shorter than my experience with Arnold, but perhaps only roughly 1/2 as long. However, I was using a consumer grade graphics card (Nvidia 1080 founders edition).
This was modeled with Maya, rendered with Arnold.
glass table rendered with Octane
This is the glass table from previous postings. Here I have replaced the materials with Octane materials and rendered it with the GPU renderer Octane. It is about the speed of Redshift. See other GPU renderers for comparison.
glass table rendered with Furry Ball
This is the glass table from previous renders. This was done with Furry Ball, using Furry Ball materials and lights. It is another GPU renderer and it was faster than Redshift and Iray (see Iray table).
glass table rendered with Iray
This is the glass table from previous renders. This was done with Iray, using Iray materials and lights. It is another GPU renderer and it took about the same amount of time as Redshift (see Redshift table).
glass table rendered with Redshift
This is a redo of the materials and lights for the table previously rendered with Arnold. I remade everything with Redshift. It rendered in a tiny fraction of the time it took with Arnold, since Redshift is a GPU renderer and Arnold is a CPU renderer.
Look at arnold glass table (and the previous 3 renderings) for comparisons with Arnold.
Here is a modern cathedral, made with Maya, rendered with Arnold.
Glass table, #2 HDR
Here is a different tabletop design for the glass table from previous postings, using beams that meet in the center, rather than having the glass held up by a rim around the perimeter of the table; the image has been rendered with Arnold in Maya.
Maya: bottle and glass – HDR
Here is an HDR intensified version of a previous rendering…
Maya: glass table, gold 2 – HDR
Here is an HDR version of a previously posted rendering…
Maya: A Moai
This is a Moai-like statue similar to those made roughly seven hundred to a thousand years ago on Rapi Nui. The island was renamed Easter Island by Europeans when James Cook stumbled upon it on Easter Sunday. The statues represented the ancestors of the indigenous people. The statues were carved from sandstone in the face of a hillside quarry (thus they are flat-backed). Then the Moais were cut out of the hillside, rolled on logs across the island, and mounted on altars, often on the coast of the island, facing inland. The statues could be as high as 20 feet.
This was made in Maya with Arnold materials, rendered with Arnold.
Maya: bottle and glass
These are mental ray materials, rendered with mental ray.
Maya: glass table, gold 2
This is a yellower, less pink gold, compared to the previous posting.
Maya: glass table gold
This is the same table as the previous 2 posts, but with an Arnold material that I tried to get looking like gold.
Maya: glass table 2
Made with Arnold materials, a single Arnold light – a sky dome light – and rendered with Arnold.
Maya: glass table 1
Made with Arnold materials, a single Arnold light – an area light – and rendered with Arnold.
Close up of a house
This is a single frame from an animation that was made with Maya and rendered with mental ray. The little boy in the window is eating Trix while swinging his legs under the table.
You can click on these images to blow them up.
Here are two minor variations, with the wood trim around the window colored differently and with a cement-textured bump map added:
The giant cabana
This is the cover image from my textbook: 3D Animation for the Raw Beginner, which you can find on 3DbyBuzz.com. The models were made with Maya and rendered with mental ray.
You can click on these to blow them up.
Here is the same structure with stone arches:
This was made with Terragen:
Drawing on a Surface 3
This is not a tutorial… Just something I drew – I was experimenting with pressure sensitivity while drawing with Autodesk Sketchbook on a Surface 3.
Arnold glass and lights
This is not a tutorial, just a preliminary experiment with the new Maya renderer, Arnold.